Perusing games industry end of year reports (such as SuperData’s 2019 Year In Review) and predictions for the coming year have always been a past time I ravenously consume. However, despite the intriguing blend of numbers and bold forecasts trotted out, there has always been a sense of mild irritation that whilst most claim to have a global perspective, it almost always excludes insights from the African continent. Pretty frustrating right?
Well, fret no more. I decided to peer into the 2020 crystal ball to see what the year holds in store for us all. That is provided we avoid any major impactful global events such as the threat of an impending global fracas or our descent into a climate induced extinction level event.
Disclaimer: Before we jump right into it, it’s worth acknowledging the discrepancy between the varying sub regions in Africa. South Africa and to some extent North Africa are more developed regions with sub-saharan Africa lagging behind, but making up ground at breakneck speed.
1. Education is Key
Africa is the only region in the world where the youth population is increasing. By 2050 Africa’s young population, i.e., those aged between 0 and 24 years old, will increase by nearly 50 percent. Africa will have the largest number of young people. Africa’s youth are key to the continent’s future when it comes to mobile and gaming as a whole, which will be further boosted any significant investment in the education space.
Whilst established companies such as Andela and Gebeya have forged a reputation built on developing the next generation of software developers across the continent, a need for a more focused gaming curriculum is the next logical extension of that strategy. Expect that to be further explored and possibly addressed in the coming twelve months.
The training of technical and design competency talent notwithstanding, educating the next generation of business savvy managers and executives to lead local studios and publishers should also emerge as formal education takes hold.
Also Read: How This Tanzanian Is Building An eLearning Platform For Students To Learn, Discuss and Network
2. Spaces of Play
With the talent pool likely to increase, a space to gather and increase the likelihood of knowledge sharing becomes paramount.
The continent has witnessed a steady growth in the number of tech incubators and hubs in the recent years. Today, we have over 100 technological hubs spread across the continent, harbouring thousands of innovative minds crafting new technological applications, platforms and ideas that are impactful to the continent.
The tech hubs include MEST in Ghana, ActivSpaces in Cameroon, iHub and Nailab in Kenya, Co-Creation Hub in Nigeria, BongoHive in Zambia, IceAddis in Ethiopia, among others. These hubs are stimulating the rise of digitally-savvy young people who are every bit as talented and hungry as workers in any other place. However, expect more gaming centric spaces such as the Nairobi Game Development Center to pop up across the region.
3. Body of Strength
Despite the presence of international organizations of IGDA in the continent, their reach and level of activity has diminished. This might be as a result of the fragmented nature of the gaming eco-system which has limited their involvement to South Africa.
With developers across the continent increasingly searching for ways to share and co-exist together, a body designed to unite and champion the merits of the industry and continent as a whole will be formed.
Comprising industry members from the five main regions of the continent; North, South, East, West and Central. The body will be a powerful advocate for the sprouting creators in need of guidance and support.
4. Rewarding Excellence
With the formation of an industry body, it seems proper that a continentally recognized award built on integrity and designed to celebrate the works of local talent should follow in tow.
5. Retail on the Rise
Steam, App store, Google Play, Steam, GOG and a multitude of options exist as viable options for developers looking for platforms to peddle their wares. However, there appears to be a need to cater to the growing number of local gamers baying for games with a distinctly local flavour.
Developers possess the talent, but struggle to commercialise their products. A mix of challenges that include, but not limited to; a central point that prioritises and appreciates the African gaming perspective, the volatile nature of each regions currency valuation as well as varying views of technical and artistic quality impede financial progress.
6. Diverse Perspectives
As the industry matures, so is the need to shine the spotlight on various voices and perspectives within the industry. Variety is the spice of life. It’s also the seasoning needed to ensure the industry remains exciting and unpredictable. Initiatives such as Prosearium helmed by Sithe Ncube provide a platform for aspiring and established female developers to step forward.
7. Investment Spike
With the fires of industry ablaze, expect the attentions of VCs and investors to be further peaked and investments in the gaming space to increase. Investors willing to support the industry would be best placed to do so in either one of the following verticals
- Esports teams
- Infrastructure companies (such as hardware and software options like game engines and retail platforms).
8. In Conclusion
In truth, with the region such a hotbed of activity and on the cusp of its fourth industrial revolutions, this list could have been inexhaustible. Esports continues on its positive trajectory with numerous platforms such as PlayArena now available.
Whilst streaming and XR verticals exist, traction will stagnate unless a combination of supportive government regulation and dependable infrastructure is available and accessible. Despite the challenges, there has never been a better time to be immersed in the African games industry. Games Industry Africa (GIA) looks forward to supporting its growth in 2020.
By: Vic Bassey
AOC dazzles visitors with a special game room at GITEX Technology 2021
AOC Sales Director Middle East & Africa, Carol Ann Dias (Image: Hazem Abed)
AOC, the world’s leading manufacturer of computer monitors, highlights its presence at GITEX Technology Week 2021 through their authorized distributor, Hiperdist. At GITEX, AOC is showcasing a special game room where visitors can get try out the latest lineup of gaming monitors, some of which are made for professional e-gamers.
“Being one of the largest information technology exhibitions not just in the region but the whole world, AOC would not want to miss the opportunity to participate at GITEX 2021,” said Carol Ann Dias, Sales Director Middle East & Africa at AOC. “More than making our presence felt at the show, we are now focusing on emerging markets which is why we have partnered with Hiperdist due to their strong presence in the MEA region,” she added.
Some of AOC’s well-known monitors that include the Agon and the G2 line up are all on display at GITEX. Where visitors are encouraged to try out the new displays that offer some of the best technologies that make it fit for the gaming crowd.
Already a top choice by gaming professionals, the AGON AG352UCG6 features a 35-inch display with a 120HZ refresh rate. The curved design supports a WQHD (3440 x 1440) resolution that has 2.4x more pixels than a standard widescreen monitor. It also features a lighting panel at its rear which can be customized in colours of red, green or blue.
Also on display is the AOC C27G2 gaming monitor that comes in a 27-inch size with a 165Hz refresh rate. There’s also a 1ms response time for more accurate play. And Freesync support so high-intensity games are razor-sharp without ghosting.
Visitors can join and experience AOC monitors at the Hiperdist stand in Hall 3 E1 at GITEX Technology Week in the Dubai World Trade Centre.
Philips Introduces Momentum 559M1RYV 4K HDR display with Ambiglow for Xbox
Philips 55 lifestyle in situ Xbox (Image: Supplied)
MMD, the leading display specialist and brand license partner for Philips monitors, today announced the release of the world’s first designed for Xbox console gaming monitor. Philips Momentum 559M1RYV featuring 55-inch panel size boosting 3840×2160 resolution with 4K / 144Hz, 4ms GTG response time, and many other features that will be available in the UAE, Saudi Arabia, Kuwait and Pakistan.
Philips Momentum 559M1RYV: Design and Sound
This new “Philips Momentum 559M1RYV” bears the name Momentum 559M1RYV and bears the same exterior appearance as the previous version, including the adoption of a VA LCD panel with a W-LED backlight system with Ambiglow technology that adds a new dimension to your viewing experience. Innovative Ambiglow technology creates an aura of light on the surrounding wall from behind the screen panel. Its fast processor analyzes the content of the displayed image, and continuously adapts the color and brightness of the emitted light to match the displayed image. This technology also helps reduce eye strain to enjoy the scenes, it also supports DisplayHDR 1000 standard. The gaming monitor includes a specially designed speaker enclosure from the engineers at Bowers & Wilkins, the British loudspeaker company globally renowned for their innovative designs and sound engineering, that completes the experience.
Pankaj Budhiraja, Category Manager – Philips Monitor – Middle East & Africa, said: “The new Philips Momentum monitor offers unique user experience especially for gamers who demand exceptional graphic quality display and flicker-free pictures. This monitor is a wholesome entertainment package with build-in stereophonic speakers, sharp picture quality, vibrant colors and dynamic contrast and excellent resolution”.
Philips Momentum 559M1RYV: Performance
Philips Momentum 559M1RYV including Displayport 1.4, a USB-B port along with 4 USB 3.2 ports, two of them with fast charging. The Philips Momentum Monitor delivers designed for Xbox validates performance with ultra-clera 4K resolution at a minimum 120Hz refresh rate. 3840×2160 pixels with a 16:9 aspect ratio and a good response time of 4ms, as for the brightness rate in the mode up to 750cd / m2, while in the HDR mode it reaches 1200cd / m2. As for the color weight, we will notice that it offers DCI-P3 color gamut with 95% coverage, NTSC color gamut with 104% coverage, and sRGB with 125% coverage.
“As Philips always prioritizes user health, we introduce Ambiglow technology for eye-friendly productivity and a premium sound system. The monitor been extensively tested, and validated by engineers at Microsoft and MMD to ensure perfect compatibility, Philips Momentum meet’s the high expectations of the Xbox fans, creating an integrated gaming atmosphere to enjoy.” Budhiraja added.
Key features for Philips Momentum 559M1RYV:
- Screen size: 55-inch
- Resolution: 3840 x 2160 UHD 4K
- Panel type: VA
- Refresh rate: 120Hz (HDMI 2.1); 144Hz (DisplayPort 1.4)
- Response time: 4ms
- Aspect ratio: 16:9
- V-Sync method: Adaptive Sync
- Contrast ratio: 4,000:1
- Ports: HDMI 2.1 (x3), DisplayPort 1.4 (x1), USB-C (x1), USB-B (x1), USB 3.2 (x4)
- Ambiglow: 3-sided
- Power supply: Internal, 100-240VAC, 50-60Hz
The Philips Momentum 559M1RYV monitor is available through MMD authorised distributors in the UAE, Saudi Arabia, Kuwait and Pakistan and comes with a standard 3-year warranty, and EUP in UAE AED 6999*.
GSMA Report 2021: Over Half World’s Population Now Using Mobile Internet
The GSMA has launched its global State of Mobile Internet Connectivity Report 2021 showing that, despite the COVID-19 pandemic, more than half of the world’s population is now using the mobile internet. Mobile internet usage translates to just over 4 billion connected people, 225 million more compared to 2019, and up from a third of people globally just six years ago.
Even with this impressive growth in mobile internet connectivity, both in terms of mobile internet coverage and usage, the report highlights that work must accelerate to bridge the digital divide. Of the 3.8 billion people who remain unconnected, only 450 million people do not live in areas with mobile broadband coverage, (“the coverage gap”). The coverage gap represents a significant improvement year on year.
The far bigger challenge is the 3.4 billion people who live in areas that are already covered by mobile broadband, but are not using it, (“the usage gap”).
The report examines trends in the coverage and usage of mobile internet over the last six years and identifies the key barriers to mobile internet adoption. It also looks at the early impacts of the COVID-19 pandemic and the most significant regional effects. Finally, it makes recommendations to help close the digital divide and ensure greater access to mobile internet connectivity.
“The COVID-19 pandemic made clear the importance of mobile internet access to people’s lives and livelihoods and has accelerated the digital transformation around the world. Mobile is the primary and often the only way to access the internet in low- and middle-income countries. While more people than ever are now using the mobile internet, some fundamental barriers stop far too many people from using mobile internet. To close this usage gap, all of us – government and industry – need to do more,” says the GSMA’s Chief Regulatory Officer, John Giusti. “In particular, we must address the key barriers to usage of mobile internet services, most notably literacy and digital skills, as well as affordability. Only through targeted and collaborative action can we bridge the digital divide.”
Coverage and usage gap in mobile internet is narrowing
During the last six years, the coverage gap has continued to narrow:
- In 2014, almost a quarter of the world’s population did not have access to a mobile broadband network.
- By the end of 2020, that figure was only 6%.
- Now, 94% of the world’s population has access to a broadband network, with most progress between 2014 and 2018.
- In 2020, global coverage increased by one percentage point, from 93% to 94%. This reduced the number of people living in areas without a mobile broadband network to 450 million. Those who remain uncovered typically live in sparsely populated rural areas with difficult terrain.
The number of people using mobile internet has also increased for the second year in a row:
- However, the usage gap remains large and accounts for the majority of the unconnected.
- In 2020, 3.4 billion people (43% of the world’s population) lived within the footprint of a mobile broadband network but were not accessing mobile internet services.
- Although the usage gap is narrowing, it is now seven times larger than the coverage gap.
- In 2014, the usage gap accounted for 64% of the total unconnected population – this figure grew to 88% by 2020 due to the increase in mobile broadband coverage.
- Low- and middle-income countries (LMICs) now account for almost 93% of the world’s unconnected population and more than 98% of the uncovered population.
- Between 2019 and 2020, the most significant increase in mobile internet usage is in East Asia (61%), which grew by 4%.
Barriers to mobile internet usage
The pandemic has highlighted the importance of mobile internet connectivity to the social and economic well-being of people around the world. People with mobile internet access were able to stay connected with friends and family, conduct business, gain access to critical information and services, and otherwise ease the monotony of lockdown life. Yet 47% of the population in LMICs are still not using the mobile internet despite living within mobile broadband network coverage.
Key barriers include:
- Lack of awareness of mobile internet and its benefits, literacy, and digital skills make up the largest barrier to adoption. Nearly a quarter of adults across the report’s surveyed countries are not aware of mobile internet and its benefits.
- Affordability: internet-enabled handsets and data became less affordable in many LMICs in 2020 due to the economic impact of the COVID-19 pandemic.
These barriers often disproportionately affect specific segments of the population, especially people living in rural areas and women.
A Collaborative Approach
The global climate challenge shows that mobile connectivity can be a lifeline for people during crises, re-emphasising the importance of doing more to improve access to mobile services. The only way to close the digital divide is through a strong collective effort to address people’s barriers to accessing and using mobile internet. It requires targeted action by all stakeholders including mobile operators, policymakers, government and the broader private sector.
This report is the output of a project funded by the UK Foreign, Commonwealth & Development Office (FCDO), and the Swedish International Development Cooperation Agency (Sida). The views expressed are not necessarily those of either organisation.
The GSMA’s State of Mobile Internet Connectivity 2021 is available at: www.gsma.com/somic